Organizations

As a citizen of Sasserine, your character may also belong to one of several organizations or affiliations based in the city.

Church of the Whirling Fury Church of the Whirling Fury: Perhaps the most mysterious of the six affiliations presented here, the Church of the Whirling Fury is in fact a semi-secret group of like-minded souls who seek to oppose the advance of demonic influences into the the Material Plane while at the same time venerating their patron, the eladrin paragon Gwynharwyf. They keep their presence in Sasserine subtle, operating on the theory that to openly oppose such dangerous forces invites open retaliation—much better to gather information and strike with the advantage of surprise. The church of the Whirling Fury accepts members of all vocations and skills, although their doctrines tend to preach “all for the greater good.” As such, they often find themselves operating on the shady side of the law.

The Dawn Council Dawn Council: The ruling nobles of Sasserine are known as the Dawn Council, yet in truth this affiliation comprises all of the minor nobles, sages, scribes, clerks, and others who help in the daily business of administration of the city. The Sasserine city watch is controled by the Dawn Council, and the seven official churches have much invested in this group as well. Beyond Sasserine’s walls, agents of the Dawn Council function as ambassadors, emissaries, missionaries, or even spies.

The Scarlet Brothehood Scarlet Brotherhood: While the Scarlet Brotherhood itself is notorious for harboring assassins, spies, and worse, their presence in Sasserine has taken an unusual turn with the establishment of the Scarlet Embassy. This group proposes to seek less violent interactions with other nations. Recent attempts to manipulate numerous nations were a tremendous drain on the Brotherhood. Of course, many believe that the establishment of the Scarlet Embassy is merely a new stage in the Brotherhood’s nefarious attempt to rule the world from within. Only members of this affiliation know the group’s plans for sure—and even they may not see the whole truth of what the mysterious leaders of the Brotherhood intend.

The Seekers The Seekers: The Seekers have a presence in nearly every major city in the world, yet few know of their existance. A group of treasure-seeking adventurers at best, or a nefarious organization of thieves and grave-robbers at worst, the Seekers themselves are a loosely-knit group of explorers, adventuring scholars, and fortune hunters who scour the world for ancient secrets and lost magic for personal gain and profit.

The Witchwardens Witchwardens: Sasserine’s mage’s guild was founded by a priest-mage of The Raven Queen many centuries ago, but today the Witchwardens have become more secular. Their members study magic in all its forms, seeking to discover new spells or recover forgotten lore from ancient ruins across the world. They are charged with the defense of the city against magical threats, and many of their members have ties to the city’s high society.

Zelkarune's Horns Zelkarune’s Horns: Based in the Champion’s District where, among other things, they manage the hugely popular events in the Sasserine Arena, Zelkarune’s Horns consists of gladiators, big-game hunters, mercenaries, and explorers of the surrounding wildlands. Beyond Sasserine’s walls, members of the Horns often operate alone (or as members of small groups), seeking new creatures to populate arena fights or merely looking for adventure and treasure to further their own (and by extension, the Horns’) fame and glory.

Organizations

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