Like Cudgel District, Sunrise is primarily residential. Yet the citizens of Sunrise are generally a bit better-off than their neighbors, in no small part due to the fact that many of them have stakes in the numerous plantations that dot the region surrounding Sasserine. Sunrise’s representative noble family is the Knowlern family.
Unlike the nobles of the other districts, the Knowlerns are elves. Lord Aniphastus Knowlern and his family have taken the preservation of the region’s wildlands to heart, and the foundation of Sunrise’s Standing Stone Park is one of their proudest achievements.
Like Cudgel District, Sunrise is primarily residences, although the presence of the lumberyard and proximity to the Azure District make its edges a bit more active. The Sunrise Watch are affi liated with the church of Pelor, but for the most part are left to their own devices in keeping the district safe. Their organization is the largest of the seven watches, and as a result it’s more difficult for the commanders to keep everything in control. Corruption is fairly common here, yet the guards can generally be trusted to do the right thing.
If you’re from Sunrise, you pride yourself on your even temper, your friendliness, and your optimism. There are certainly a lot of rowdy folk in Sasserine, but most of them avoid Sunrise for one reason or another. You may have a healthy interest in the natural world, in which case you’ve spent long hours exploring the safety of Standing Stone Par). Many who live here work for one of the plantations to the south, either in the fi elds earning an honest day’s wage or in the plantations themselves as servants or specialists. Most of the people you know worship Pelor, although any of the officially recognized faiths of Sasserine are welcome here.Notable NPCs
- Aniphastus Knowlern (elf male): The Lord of Knowlern Manor and representative of Sunrise on the Dawn Council has lived in Sasserine longer than most every other citizen.
- Basar Finn (goliath male): Basar represents the various plantation owners who live outside the city walls when these industrious folk are not present.
- Kera Gosalar (deva female): Kera is the high-priestess of the temple of Pelor. She views the vices of Sasserine as unfortunate, but rather than crusade against them she appeals to the city’s decent folk, offering options to the debauchery and crime that plague the city.
Nobles, watch & temples: Taverns, inns, brothels: Shops: Guilds & trade companies: 4: Shrine of Tharizdun 1: The Bridgehouse (gaming hall) 2: Meadowdusk’s (Nature sage) 3: Thunder River Lumber 11: Sunrise Garrison 6: The Restless Lion (tavern) 10: Dawn Market (general goods) 5: Landowner’s Hall (plantation owner’s meeting hall) 17: Emerald Waters Orphanage 7: The Hunter’s Trap (tavern/gambling hall) 12: The Endless Dark (Dungeoneering sage) 14: Taxidermist’s Guildhall 19: Shrine of Bahamut 8: Winmester’s (inn) 13: Tepinal’s Wares (general goods) 20: Tobacconist’s Guildhall 21: Dawnlight Orphanage 9: The Siren’s House (inn) 15: Leldibar’s Shop (general goods) 22: Gondola Waystation 16: The Shivering Cat (tavern) 23: Historian’s Guild (History sage) 24: Gondola Waystation 18: The Hungry Gorilla (tavern) 25: Knowlern Manor (district representative) 26: Standing Stone Park 27: Dawnhouse (district church) 28: Shrine of Torog 29: Shrine of Erathis 30: Gondola Waystation